mouseCalibration
LOADOUT LAB /CS2VALORANT01 / 02
VALORANT · SENSITIVITY + CROSSHAIR

VALORANT sensitivity.
Your rules.

Find the VALORANT response that works for you. Scout five familiar names, test a reticle against moving targets and take a setup card into your next game.

01 Know your response02 Scout the pros03 Make it yours
PREVIEW / NOT GAME FOOTAGE● LIVE
VALORANT // LOADOUT 01TEST THE FEEL →
01 / YOUR RESPONSE

Where do you land?

Your number is the main event. Pro settings are reference points, not a target to copy.

MC / 001
INPUT DECKHorizontal hip-fire only

Enter your game setting or pull in a saved calibration from this browser.

OUTPUT / VALORANTLIVE ESTIMATE
—cm / 360°
eDPI—
FEEL—

Physical turn distance is calculated from the published game yaw reference. Verify your setup with a real half-turn in-game.

LONGER HAND TRAVEL / MORE CONTROLSHORTER HAND TRAVEL / FASTER TURNS
Each marker is one reported setup at its stated DPI.Open full game calculator ↗
02 / THE SCOUT REPORT

Five names. Five starting points.

Publicly reported settings, checked on 16 October 2026. Pros change gear and sliders; click the source before relying on a snapshot.

MC / 002

DPI × sensitivity = eDPI within this game. cm / 360° is derived using the same published yaw reference as our calculator. Roles are descriptive, not a playstyle prediction. These records are not affiliated with the players or their teams.

03 / CROSSHAIR STUDIO

Make the centre yours.

Change the silhouette, try it against moving targets, then save it to your local player profile.

MC / 003
VISUAL TEST RANGEUNSCORED PREVIEW
YOUR RETICLE / VALORANTX 0.0 · Y 0.0
RETICLE TUNINGSaved on this browser

Customise freely. A scored calibration fixes the chosen reticle for that session.

The browser preview approximates the game. Resolution, UI scaling and renderer affect its final look; check it in-game. Copied settings are a manual setup card, not an unverified share code.

THE REAL-WORLD CHECK

Your hip-fire turn is the anchor.

VALORANT uses its own horizontal sensitivity scale. The comparison above uses a published reference of 0.07 degrees per mouse count at sensitivity 1. DPI × in-game sensitivity produces eDPI; it is meaningful within VALORANT, not a cross-game physical unit.

Check the calculated cm / 360° with a measured half-turn in the practice range. ADS and scoped multipliers are separate, and crosshair visibility is a personal preference rather than proof that a sensitivity is better.

Run the full half-turn check ↗
READY FOR A REAL BASELINE?

Pro settings are inspiration.
Your movement is evidence.

Run the free assessment, then return here to compare and apply your own measured response.

Find my sensitivity ↗