VALORANT sensitivity.
Your rules.
Find the VALORANT response that works for you. Scout five familiar names, test a reticle against moving targets and take a setup card into your next game.
Where do you land?
Your number is the main event. Pro settings are reference points, not a target to copy.
Enter your game setting or pull in a saved calibration from this browser.
Physical turn distance is calculated from the published game yaw reference. Verify your setup with a real half-turn in-game.
Five names. Five starting points.
Publicly reported settings, checked on 16 October 2026. Pros change gear and sliders; click the source before relying on a snapshot.
DPI × sensitivity = eDPI within this game. cm / 360° is derived using the same published yaw reference as our calculator. Roles are descriptive, not a playstyle prediction. These records are not affiliated with the players or their teams.
Make the centre yours.
Change the silhouette, try it against moving targets, then save it to your local player profile.
Customise freely. A scored calibration fixes the chosen reticle for that session.
The browser preview approximates the game. Resolution, UI scaling and renderer affect its final look; check it in-game. Copied settings are a manual setup card, not an unverified share code.
Your hip-fire turn is the anchor.
VALORANT uses its own horizontal sensitivity scale. The comparison above uses a published reference of 0.07 degrees per mouse count at sensitivity 1. DPI × in-game sensitivity produces eDPI; it is meaningful within VALORANT, not a cross-game physical unit.
Check the calculated cm / 360° with a measured half-turn in the practice range. ADS and scoped multipliers are separate, and crosshair visibility is a personal preference rather than proof that a sensitivity is better.
Pro settings are inspiration.
Your movement is evidence.
Run the free assessment, then return here to compare and apply your own measured response.