mouseCalibration
FORTNITE / YOUR NEXT DROP

Drop in.
Keep your response.

Moving to Fortnite? Take the mouse response you already know and turn it into a clear X-axis percentage. Copy it, check it, get playing.

NO DOWNLOADNO TEST REQUIREDMOUSE + KEYBOARD
01 / BRING YOUR SETTING

What do you play now?

Same mouse settings, new game. We assume you keep the same mouse DPI between games. No DPI number or ruler needed.

With a selected local profile, pressing Convert also saves this result on this browser. Choose a profile or use without saving ↓

02 / YOUR NEW SETTINGREADY WHEN YOU ARE

Fortnite X-axis sensitivity (%)

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Your converted sensitivity will appear here.

Matches horizontal hip-fire turning response. Different field of view, ADS and zoom can still look or feel different. Check the result in your game.

YOUR LOCAL LOADOUT

Save it. Find it next time.

Use the converter without a profile. Create a local profile to keep up to 30 conversions on this browser. This is not a cloud account.

About optional cloud history ↗

Saved conversions stay on this browser. Signing into a cloud account does not upload them.

THE SHORT VERSION

Use the percentage you see in Fortnite.

01 / COPY THE RIGHT NUMBER

6% means enter 6.

Fortnite uses a percentage for X-axis sensitivity. Enter 6 for 6%, not 0.06. The result above is also a displayed percentage.

02 / KEEP YOUR MOUSE SETTING

No DPI homework.

Leave your mouse’s hardware setting unchanged between the two games. The shared DPI cancels out of this conversion.

03 / CHECK IT IN GAME

Same turn, different view.

Try a comfortable turn in a practice area. ADS, zoom, acceleration and custom input settings are separate.

Apply the result to Fortnite Settings → Mouse and Keyboard → X-axis sensitivity. Y-axis, targeting, scope, building and editing settings remain separate. This matches horizontal turning, not build speed or aim assist.
How this conversion is calculated

Your new sensitivity = your old sensitivity × the starting game’s rotation scale ÷ the destination game’s rotation scale. The calculation matches mouse counts per horizontal turn, not screen pixels or monitor size. Without a DPI value or physical measurement, it does not claim a cm / 360° distance.

These are published-reference estimates, not independently observed in-game tests. Custom multipliers, acceleration or a different sensitivity scale need separate checking.

NOT SURE YOUR OLD SETTING IS RIGHT?

Find your own starting point.

The free aiming assessment compares settings using your flicks, click timing, control and tracking. No account required.

Find my sensitivity ↗

Have a measured cm / 360° result? Apply your calibration to a game ↗